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WSC
2004
15 years 8 months ago
Parallel Simulation of Group Behaviors
Group behaviors, e.g. birds flocking, are widely used in virtual reality, computer games, robotics and artificial life. While many methods to simulate group behaviors have been pr...
Bo Zhou, Suiping Zhou
WSCG
2004
197views more  WSCG 2004»
15 years 8 months ago
Collision Prediction Using MKtrees
In this paper, the collision prediction between polyhedra under screw motions and a static scene using a new K dimensional tree data structure (Multiresolution Kdtree, MKtree) is ...
Marta Franquesa-Niubó, Pere Brunet
WSCG
2004
144views more  WSCG 2004»
15 years 8 months ago
External Camera Calibration for Synchronized Multi-video Systems
We present a camera calibration system that is simple to use and offers generality in the positioning of the cameras. This makes it very suitable for the calibration of mobile, sy...
Ivo Ihrke, Lars Ahrenberg, Marcus A. Magnor
MASCOTS
2003
15 years 8 months ago
Managing Flash Crowds on the Internet
A flash crowd is a surge in traffic to a particular Web site that causes the site to be virtually unreachable. We present a theoretical model of flash crowd events and evaluate...
Ismail Ari, Bo Hong, Ethan L. Miller, Scott A. Bra...
186
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ACL
1998
15 years 8 months ago
Beyond N-Grams: Can Linguistic Sophistication Improve Language Modeling?
It seems obvious that a successful model of natural language would incorporate a great deal of both linguistic and world knowledge. Interestingly, state of the art language models...
Eric Brill, Radu Florian, John C. Henderson, Lidia...
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