Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For in...
This paper describes our experience in processor/threads synchronization using the POSIX API standard for MPSoC virtual applications prototyping. Spin-Lock (Binary Semaphore) imple...
Benaoumeur Senouci, Ali El Moussaoui, Bernard Goos...
In this paper we present a framework for computing depth images at interactive rates. Our approach is based on combining time-of-flight (TOF) range data with stereo vision. We use ...
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand sp...
This paper demonstrates the effectiveness of genetic algorithms in training stable behavior in a model of the spinoneuromuscular system (SNMS). In particular, we test the stabili...