Sciweavers

9245 search results - page 1253 / 1849
» Virtualization
Sort
View
ATAL
2010
Springer
15 years 8 months ago
High-level reinforcement learning in strategy games
Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For in...
Christopher Amato, Guy Shani
CIIA
2009
15 years 8 months ago
Software Platform based Embedded Multiprocessor SoC Prototyping
This paper describes our experience in processor/threads synchronization using the POSIX API standard for MPSoC virtual applications prototyping. Spin-Lock (Binary Semaphore) imple...
Benaoumeur Senouci, Ali El Moussaoui, Bernard Goos...
DAGM
2009
Springer
15 years 8 months ago
Depth Imaging by Combining Time-of-Flight and On-Demand Stereo
In this paper we present a framework for computing depth images at interactive rates. Our approach is based on combining time-of-flight (TOF) range data with stereo vision. We use ...
Uwe Hahne, Marc Alexa
FUNGAMES
2008
15 years 8 months ago
Pervasive Mobile Games - A New Mindset for Players and Developers
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand sp...
Hannu Korhonen, Hannamari Saarenpää, Jan...
GECCO
2008
Springer
110views Optimization» more  GECCO 2008»
15 years 8 months ago
Evolving stable behavior in a spino-neuromuscular system model
This paper demonstrates the effectiveness of genetic algorithms in training stable behavior in a model of the spinoneuromuscular system (SNMS). In particular, we test the stabili...
Stanley Phillips Gotshall, Terry Soule
« Prev « First page 1253 / 1849 Last » Next »