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CGF
2007
133views more  CGF 2007»
15 years 7 months ago
Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach
This paper addresses the problem of virtual pedestrian autonomous navigation for crowd simulation. It describes a method for solving interactions between pedestrians and avoiding ...
Sébastien Paris, Julien Pettré, St&e...
IJVR
2008
119views more  IJVR 2008»
15 years 7 months ago
Animal Flocks as Natural and Dynamic Spatial Clues in Adventure Video-games
This paper proposes the use of animal flocks to naturally provide spatial clues in adventure video-games. This approach complements the so far proposed mechanisms to support naviga...
Jesús Ibáñez-Martínez,...
IJVR
2008
119views more  IJVR 2008»
15 years 7 months ago
Narrating Built Heritage by Its Own Storytelling
This paper intends to demonstrate the importance of a Linguistic approach for understanding the complexity implied in the simulations of the Built Environment. Indeed, it will be a...
Ruggero Lancia
IEPOL
2006
57views more  IEPOL 2006»
15 years 7 months ago
Multi-level markets and incentives for information goods
The free-rider phenomenon which impedes the marketing of information goods is conventionally countered by copyright protection regulations and technology. Alternative ways to mark...
Andreas U. Schmidt
183
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IJCSS
2006
94views more  IJCSS 2006»
15 years 7 months ago
Minimum Jerk Reaching Movements of Human Arm with Mechanical Constraints at Endpoint
In this paper, minimum jerk movement on the constrained sphere was studied by using both theoretical analysis and experimental investigation. Based on the constraint optimal princ...
D. H. Sha, James L. Patton, Ferdinando A. Mussa-Iv...
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