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CGF
2004
89views more  CGF 2004»
15 years 7 months ago
Fast Multipath Radiosity using Hierarchical Subscenes
This paper presents an efficient acceleration technique for the global line radiosity Multipath method. In this approach, the scene is subdivided in a hierarchy of box bounded sub...
Francesc Castro, Mateu Sbert, László...
CGF
2004
173views more  CGF 2004»
15 years 7 months ago
Simulating and Modeling Lichen Growth
This paper presents a system for modeling lichens and simulating their propagation and growth in a virtual scene. Lichens colonize almost every substrate in nature and play an imp...
Brett Desbenoit, Eric Galin, Samir Akkouche
CGF
2004
102views more  CGF 2004»
15 years 7 months ago
Real-time Light Animation
Light source animation is a particularly hard field of real-time global illumination algorithms since moving light sources result in drastic illumination changes and make coherenc...
Mateu Sbert, László Szécsi, L...
CIE
2004
Springer
15 years 7 months ago
University of Southern California's Institute for Creative Technologies
When dealing with large, distributed systems that use state-of-the-art components, individual components are usually developed in parallel. As development continues, the decouplin...
Michael van Lent
CJ
2004
93views more  CJ 2004»
15 years 7 months ago
An Architecture for Kernel-Level Verification of Executables at Run Time
Digital signatures have been proposed by several researchers as a way of preventing execution of malicious code. In this paper we propose a general architecture for performing the...
Luigi Catuogno, Ivan Visconti
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