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MVA
2002
116views Computer Vision» more  MVA 2002»
15 years 6 months ago
The Scalable Model-Based Hand Posture Analysis System
system [6] is defined for each finger. Recently, the model-based hand posture analysis researches have become increasingly popular for many applications, such as hand gesture recog...
Cheng-Chang Lien
PRESENCE
1998
74views more  PRESENCE 1998»
15 years 6 months ago
The Reality of Experience: Gibson's Way
This paper considers some rst principles that might provide a basis for an objective science of experience (presence or immersion). Dimensions that are considered include classica...
John M. Flach, John G. Holden
PRESENCE
1998
102views more  PRESENCE 1998»
15 years 6 months ago
Presence as Being-in-the-World
An alternative view of presence is introduced based on existential philosophy and ecological psychology. This view favors a Heideggerian/Gibsonian metaphysic over the more convent...
Pavel Zahorik, Rick L. Jenison
PRESENCE
2002
113views more  PRESENCE 2002»
15 years 6 months ago
"It/I": A Theater Play Featuring an Autonomous Computer Character
"It / I" is a two-character theater play where the human character I (played by a real actor) is taunted and played with by an autonomous computer character It on a comp...
Claudio S. Pinhanez, Aaron F. Bobick
PUC
2002
150views more  PUC 2002»
15 years 6 months ago
New Active Tools for Supporting Narrative Structures
: Constructing stories is a type of playing that involves mobilizing the storyteller's imagination and finding original ways to convey narrative intentions. When a child inven...
Françoise Decortis, Antonio Rizzo
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