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VRST
2009
ACM
16 years 1 months ago
Standalone edge-based markerless tracking of fully 3-dimensional objects for handheld augmented reality
This paper presents a markerless tracking technique targeted to the Windows Mobile Pocket PC platform. The primary aim of this work is to allow the development of standalone augme...
João Paulo S. M. Lima, Veronica Teichrieb, ...
INFOCOM
2008
IEEE
16 years 1 months ago
FLoD: A Framework for Peer-to-Peer 3D Streaming
—Interactive 3D content on Internet has yet become popular due to its typically large volume and the limited network bandwidth. Progressive content transmission, or 3D streaming,...
Shun-Yun Hu, Ting-Hao Huang, Shao-Chen Chang, Wei-...
ISCA
2008
IEEE
134views Hardware» more  ISCA 2008»
16 years 1 months ago
Flexible Decoupled Transactional Memory Support
A high-concurrency transactional memory (TM) implementation needs to track concurrent accesses, buffer speculative updates, and manage conflicts. We present a system, FlexTM (FLE...
Arrvindh Shriraman, Sandhya Dwarkadas, Michael L. ...
VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
16 years 1 months ago
Advanced Multi-Frame Rate Rendering Techniques
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
WCNC
2008
IEEE
16 years 1 months ago
On Reducing Broadcast Transmission Cost and Redundancy in Ad Hoc Wireless Networks Using Directional Antennas
—Using directional antennas to conserve bandwidth and energy consumption in ad hoc wireless networks has attracted much attention of the research community in recent years. Howev...
Ling Ding, Yifeng Shao, Minglu Li
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