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VR
2010
IEEE
174views Virtual Reality» more  VR 2010»
15 years 5 months ago
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices
We present a systematic study on the recognition of 3D gestures using spatially convenient input devices. Specifically, we examine the linear acceleration-sensing Nintendo Wii Re...
Michael Hoffman, Paul Varcholik, Joseph J. LaViola...
190
Voted
FECS
2010
236views Education» more  FECS 2010»
15 years 4 months ago
Development of a system for teaching CS1 in C/C++ with Lego NXT robots
This paper describes the development of a system for teaching C/C++ using a LegoTM NXT in a CSI college course on introductory programming. The programming of the NXT robot has be...
Amy Delman, Adiba Ishak, Lawrence Goetz, Mikhail K...
SECON
2010
IEEE
15 years 4 months ago
Back-Tracking Based Sensor Deployment by a Robot Team
Existing solutions to carrier-based sensor placement by a single robot, in a bounded unknown region of interest (ROI), do not guarantee full area coverage and/or do not terminate. ...
Greg Fletcher, Xu Li, Amiya Nayak, Ivan Stojmenovi...
VRST
2010
ACM
15 years 4 months ago
An adaptive training-free feature tracker for mobile phones
While tracking technologies based on fiducial markers have dominated the development of Augmented Reality (AR) applications for almost a decade, various real-time capable approach...
Jan Herling, Wolfgang Broll
ACMACE
2009
ACM
15 years 4 months ago
Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi
This paper examines an extensive user evaluation survey undertaken during an installation of PLACE-Hampi, a custombuilt augmented stereoscopic panoramic interactive cultural herit...
Sarah Kenderdine, Jeffrey Shaw, Anita Kocsis
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