We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Traditional studies of routing problems often assumed strict preferences on paths, by eliminating ambiguity in path comparisons, or imposing a priori deterministic tie-breaking. S...
We propose that the information access behavior of a group of people can be modeled as an information flow issue, in which people intentionally or unintentionally influence and in...
Xiaodan Song, Belle L. Tseng, Ching-Yung Lin, Ming...
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...