: The development of real-time systems that are distributed over a wide area is a significant problem that has challenged researchers for many years. Such systems require precise t...
K. H. (Kane) Kim, Stephen F. Jenks, Larry Smarr, A...
In conventional, visual narrative media such as film, the placement and movement of the camera can be as important a device as the events of the narrative in conveying story and m...
This paper explores the design of a reconfigurable large-area high-resolution pressure sensing floor to help study human dance movement. By measuring the pressure of a user intera...
Prashant Srinivasan, David Birchfield, Gang Qian, ...
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
The CRS4 experimental bone-burr simulator implements visual and haptic effects through the incorporation of a physics-based contact model and patient-specific data. Psychophysica...
Gavin Brelstaff, Marco Agus, Andrea Giachetti, Enr...