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CCCG
1998
15 years 5 months ago
A modified longest side bisection triangulation
Fast and efficient exploration of large terrains in a virtual reality manner requires different levels of detail to speedup processing of terrain parts in background. Thus, the tr...
Christoph Stamm, Stephan Eidenbenz, Renato Pajarol...
VCIP
2003
231views Communications» more  VCIP 2003»
15 years 5 months ago
Light field rendering with omni-directional camera
This paper presents an approach to capture visual appearance of a real environment such as an interior of a room. We propose the method for generating arbitrary viewpoint images b...
Hiroshi Todoroki, Hideo Saito
110
Voted
VMV
2003
146views Visualization» more  VMV 2003»
15 years 5 months ago
ADB-Trees: Controlling the Error of Time-Critical Collision Detection
We present a novel framework for hierarchical collision detection that can be applied to virtually all bounding volume (BV) hierarchies. It allows an application to trade quality ...
Jan Klein, Gabriel Zachmann
143
Voted
DARE
2000
145views more  DARE 2000»
15 years 5 months ago
Augmenting fun and beauty: a pamphlet
In this article we describe how the augmented reality and product design communities, which share the common interest of combining the real and the virtual, might learn from each ...
J. P. Djajadiningrat, Kees Overbeeke, Stephan Wens...
126
Voted
DARE
2000
170views more  DARE 2000»
15 years 5 months ago
Augmented reality: which augmentation for which reality?
In this paper, we first present a brief review of approaches used for studying and designing Augmented Reality (AR) systems. The variety of approaches and definitions in AR requir...
Emmanuel Dubois, Laurence Nigay
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