The adventof multipoint(multicast-based) applications and the growth and complexity of the Internet has complicated network protocol design and evaluation. In this paper, we prese...
Ahmed Helmy, Sandeep K. S. Gupta, Deborah Estrin, ...
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
With the advent of image based modeling techniques, it becomes easier to apply textures extracted from reality onto virtual worlds. Many repetitive patterns (structural textures) ...
In this paper we introduce a workflow management system, called WebFlow, which is based on the world wide web and Java as its basic technologies. Java is used as the build time (m...
In this article we wish to show a method to go beyond the established approaches of human-computer interaction. We first bring a serious critique of traditional interface types, sh...
Matthias Rauterberg, Morten Fjeld, Helmut Krueger,...