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AIIDE
2009
15 years 5 months ago
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge
Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around ...
Arnav Jhala, Martin Schwartz, Hector Perez Martine...
ATAL
2009
Springer
15 years 5 months ago
Playing with Agent Coordination Patterns in MAGE
MAGE (Multi-Agent Game Environment) is a logic-based framework that uses games as a metaphor for representing complex agent activities within an artificial society. More specifical...
Visara Urovi, Kostas Stathis
CANDT
2009
15 years 5 months ago
Overhearing the crowd: an empirical examination of conversation reuse in a technical support community
This paper describes a mixed method, empirical analysis of conversation reuse in an online technical support community. I find that the same characteristics that make the conversa...
Derek L. Hansen
CHI
2010
ACM
15 years 5 months ago
Designing a CD augmentation for mobile phones
Interacting with physical CDs can be a very tangible and explorative experience. However, physical objects can't provide access to the digital services we are used to when us...
Niels Henze, Susanne Boll
159
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CGVR
2009
15 years 5 months ago
An Automated Calibration Method for Non-See-Through Head Mounted Displays
Accurate calibration of a head mounted display (HMD) is essential both for research on the visual system and for realistic interaction with virtual objects. Yet, existing calibrati...
Stuart Gilson, Andrew W. Fitzgibbon, Andrew Glenne...
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