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PRESENCE
1998
123views more  PRESENCE 1998»
15 years 3 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
120
Voted
PPL
2002
108views more  PPL 2002»
15 years 3 months ago
An Efficient Implementation of the BSP Programming Library for VIA
Virtual Interface Architecture(VIA) is a light-weight protocol for protected user-level zero-copy communication. In spite of the promised high performance of VIA, previous MPI imp...
Yang-Suk Kee, Soonhoi Ha
129
Voted
PRESENCE
2002
129views more  PRESENCE 2002»
15 years 3 months ago
Share-Z: Client/Server Depth Sensing for See-Through Head-Mounted Displays
In mixed reality, occlusions and shadows are important to realize a natural fusion between the real and virtual worlds. In order to achieve this, it is necessary to acquire dense ...
Yuichi Ohta, Yasuyuki Sugaya, Hiroki Igarashi, Tos...
121
Voted
PUC
2002
135views more  PUC 2002»
15 years 3 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...
108
Voted
TCS
1998
15 years 3 months ago
TWDM Multichannel Lightwave Hypercube Networks
The hypercube is a widely used interconnection topology as it presents a lot of attractive properties. Recently, the hypercube has been proposed as a virtual topology for TWDM mul...
Peng-Jun Wan
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