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VR
2010
IEEE
165views Virtual Reality» more  VR 2010»
14 years 8 months ago
In-Place Sketching for content authoring in Augmented Reality games
Nate Hagbi, Raphael Grasset, Oriel Bergig, Mark Bi...
VR
2010
IEEE
434views Virtual Reality» more  VR 2010»
14 years 8 months ago
A real-time multi-cue hand tracking algorithm based on computer vision
Zhigeng Pan, Yang Li, Mingmin Zhang, Chao Sun, Kan...
VRST
2010
ACM
14 years 7 months ago
A benchmarking suite for 6-DOF real time collision response algorithms
Rene Weller, Mikel Sagardia, David Mainzer, Thomas...
IEEEARES
2009
IEEE
15 years 4 months ago
Investigating the Implications of Virtual Machine Introspection for Digital Forensics
— Researchers and practitioners in computer forensics currently must base their analysis on information that is either incomplete or produced by tools that may themselves be comp...
Kara L. Nance, Brian Hay, Matt Bishop
EUROPAR
2005
Springer
15 years 3 months ago
On the Use of Virtualization and Service Technologies to Enable Grid-Computing
The In-VIGO approach to Grid-computing relies on the dynamic establishment of virtual grids on which application services are instantiated. InVIGO was conceived to enable computati...
Andréa M. Matsunaga, Maurício O. Tsu...