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CW
2008
IEEE
15 years 4 months ago
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
CW
2005
IEEE
15 years 3 months ago
Supporting Presentation Techniques based on Virtual Humans in Educational Virtual Worlds
Educational Virtual Worlds (EVWs) allow one to circumvent physical, safety, and cost constraints that often affect real-world training and learning scenarios. Virtual humans can i...
Luca Chittaro, Lucio Ieronutti, Sara Rigutti
IJVR
2006
113views more  IJVR 2006»
14 years 9 months ago
The Virtual Human Platform: Simplifying the Use of Virtual Characters
In this paper, we will explain our approach to create and animate virtual characters for real-time rendering applications in an easy and intuitive way. Furthermore we show a way ho...
Christian Knöpfle, Yvonne Jung
AIM
2006
14 years 11 months ago
Creativity and the creation process in global virtual teams: Case study of the intercultural virtual project
: This article studies the creation process in global virtual teams (GVTs). It determines factors that may increase or reduce their creativity. A case study covering the 25 GVTs be...
Rafik Letaief, Marc Favier, Francois Le Coat
IVA
2010
Springer
14 years 8 months ago
How a Virtual Agent Should Smile? - Morphological and Dynamic Characteristics of Virtual Agent's Smiles
A smile may communicate different meanings depending on subtle characteristics of the facial expression. In this article, we have studied the morphological and dynamic characteris...
Magalie Ochs, Radoslaw Niewiadomski, Catherine Pel...