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ITNG
2008
IEEE
15 years 4 months ago
Deadlock-Free Multi-Path Routing for Torus-Based NoCs
In our previous work, a Multi-Path Routing (MPR) scheme was proposed to maximize the data throughput for torus-based NoCs by utilizing multiple paths for concurrent data transmiss...
Yaoting Jiao, Mei Yang, Yingtao Jiang, Yulu Yang, ...
MM
2003
ACM
167views Multimedia» more  MM 2003»
15 years 3 months ago
Avatar motion control by user body postures
This paper describes a virtual reality system that realizes both an avatar motion control and a virtual object manipulation without avatar representation. Our goal is to do seamle...
Satoshi Yonemoto, Hiroshi Nakano, Rin-ichiro Tanig...
IJVR
2007
110views more  IJVR 2007»
14 years 10 months ago
Real Time Animation and Illumination in Ancient Roman Sites
—The present article discusses and details the methodological approaches and the reconstruction strategies that have been employed to realize the 3D real-time virtual simulations...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, G...
HAPTICS
2009
IEEE
15 years 4 months ago
Visual versus haptic progressive guidance for training in a virtual dynamic task
The objective of this work is to demonstrate that progressive haptic guidance can accelerate and improve motor task training outcomes over visual or practice-only methods in a tra...
Joel C. Huegel, Marcia Kilchenman O'Malley
SC
2004
ACM
15 years 3 months ago
A Performance and Scalability Analysis of the BlueGene/L Architecture
This paper is structured as follows. Section 2 gives an architectural description of BlueGene/L. Section 3 analyzes the issue of “computational noise” – the effect that the o...
Kei Davis, Adolfy Hoisie, Greg Johnson, Darren J. ...