Abstract. This paper reports on the experiences we gained while trying to build an interpreter for a new programming language aimed at developing strong mobile software. The interp...
Tom Van Cutsem, Stijn Mostinckx, Wolfgang De Meute...
This paper presents a prototype dialogue system, K2, in which a user can instruct agents through speech input to manipulate various objects in a 3-D virtual world. The agents’ ac...
A trace of a workload’s system calls can be obtained with minimal interference, and can be used to drive repeatable experiments to evaluate system configuration alternatives. R...
We introduce a purely passive facial capture approach that uses only an array of video cameras, but requires no template facial geometry, no special makeup or markers, and no acti...
Derek Bradley, Wolfgang Heidrich, Tiberiu Popa, Al...
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...