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VR
1999
IEEE
15 years 7 months ago
Vestibular Cues and Virtual Environments: Choosing the Magnitude of the Vestibular Cue
The design of virtual environments usually concentrates on constructing a realistic visual simulation and ignores the non-visual cues normally associated with moving through an en...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
PRESENCE
2010
76views more  PRESENCE 2010»
14 years 9 months ago
Modularity for Large Virtual Reality Applications
This paper focuses on the design of high performance VR applications. These applications usually involve various I/O devices and complex simulations. A parallel architecture or gri...
Jérémie Allard, Jean-Denis Lesage, B...
105
Voted
AINA
2008
IEEE
15 years 9 months ago
A Comparison of Virtualization Technologies for HPC
Virtualization is a common strategy for improving the utilization of existing computing resources, particularly within data centers. However, its use for high performance computin...
John Paul Walters, Vipin Chaudhary, Minsuk Cha, Sa...
132
Voted
CNSR
2007
IEEE
174views Communications» more  CNSR 2007»
15 years 9 months ago
A New Rate-based Active Queue Management: Adaptive Virtual Queue RED
In an effort to improve performance of congested gateways, a new Active Queue Management (AQM) algorithm, Adaptive Virtual Queue Random Early Detection (AVQRED), was developed by ...
Do J. Byun, John S. Baras
IJVR
2007
124views more  IJVR 2007»
15 years 2 months ago
The Effect of Gaps Between Displays on Spatial Perception and Cognition Tasks in Virtual Environments
—We propose the concept of Gap Between Displays (GBD) as a component of immersion in virtual environment systems. We hypothesized that GBD may reduce users’ task performance in...
Yi Wang, Kunmi Otitoju, Tong Liu, Sijung Kim, Doug...