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CHI
2004
ACM
16 years 5 months ago
Physically large displays improve path integration in 3D virtual navigation tasks
Previous results have shown that users perform better on spatial orientation tasks involving static 2D scenes when working on physically large displays as compared to small ones. ...
Desney S. Tan, Darren Gergle, Peter Scupelli, Rand...
ACMACE
2007
ACM
15 years 9 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
156
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MICRO
2006
IEEE
98views Hardware» more  MICRO 2006»
15 years 11 months ago
ViChaR: A Dynamic Virtual Channel Regulator for Network-on-Chip Routers
The advent of deep sub-micron technology has recently highlighted the criticality of the on-chip interconnects. As diminishing feature sizes have led to increases in global wiring...
Chrysostomos Nicopoulos, Dongkook Park, Jongman Ki...
CHI
2010
ACM
15 years 11 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...
SIGCOMM
2006
ACM
15 years 11 months ago
Virtual ring routing: network routing inspired by DHTs
This paper presents Virtual Ring Routing (VRR), a new network routing protocol that occupies a unique point in the design space. VRR is inspired by overlay routing algorithms in D...
Matthew Caesar, Miguel Castro, Edmund B. Nightinga...