The most common technique for resizing 3D objects in virtual environments is the use of 3D widgets. However, such techniques often exhibit usability problems due to difficulties i...
— We use a novel virtualization-based approach for computer architecture performance analysis. We present a case study analyzing a hypothetical hybrid main memory, which consists...
Dong Ye, Aravind Pavuluri, Carl A. Waldspurger, Br...
The act of pointing to graphical elements is one of the fundamental tasks in Human-Computer Interaction. In this paper we analyze visual feedback techniques for accurate pointing ...
The creation of a virtual world environment (VWE) has significant costs, such as maintenance of server rooms, server administration, and customer service. The initial development...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
The 3GPP System Architecture Evolution (SAE) is a very attractive environment from the service provisioning perspective, thanks to the variety of access technologies and mobility ...