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WSCG
2001
104views more  WSCG 2001»
15 years 1 months ago
Virtual Environment for Cooperative Assistance in Teleoperation
- In order to help the user to accomplish a task, teleoperation systems have to integrate different tools such as visualization, divers interaction devices, planning tools, etc......
Olivier Heguy, Nancy Rodriguez, Hervé Luga,...
HT
2003
ACM
15 years 5 months ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener
GIS
2009
ACM
16 years 25 days ago
Map Matching and Uncertainty: an Algorithm and Real-World Experiments
A common problem in moving object databases (MOD) is the reconstruction of a trajectory from a trajectory sample (i.e., a finite sequence of time-space points). A typical solution...
Alejandro A. Vaisman, Bart Kuijpers, Bart Moelans,...
CORR
2011
Springer
209views Education» more  CORR 2011»
14 years 6 months ago
An Empirical Study of Real-World SPARQL Queries
Understanding how users tailor their SPARQL queries is crucial when designing query evaluation engines or fine-tuning RDF stores with performance in mind. In this paper we analyz...
Mario Arias, Javier D. Fernández, Miguel A....
HUC
1999
Springer
15 years 4 months ago
On Positioning for Augmented Reality Systems
In Augmented Reality (AR), see-through Head Mounted Displays (HMDs) superimpose virtual 3D objects over the real world. They have the potential to enhance a user's perception ...
Stelian Persa, Pieter Jonker