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VR
2010
IEEE
151views Virtual Reality» more  VR 2010»
15 years 3 months ago
Virtually augmenting hundreds of real pictures: An approach based on learning, retrieval, and tracking
Tracking is a major issue of virtual and augmented reality applications. Single object tracking on monocular video streams is fairly well understood. However, when it comes to mul...
Julien Pilet, Hideo Saito
CW
2004
IEEE
15 years 8 months ago
Joyfoot's Cyber System: A Virtual Landscape Walking Interface Device for Virtual Reality Applications
Technological limitations on current interfaces have made researches to develop new devices to interact with objects in the virtual environment. The goal of this project is to dev...
Salvador Barrera, Hiroki Takahashi, Masayuki Nakaj...
ICRA
2006
IEEE
114views Robotics» more  ICRA 2006»
15 years 10 months ago
Constrained Control for Surgical Assistant Robots
— This paper presents an approach to implement virtual fixtures for surgical robot assistants. Our approach uses a weighted, multi-objective (both linear and nonlinear) constrai...
Ankur Kapoor, Ming Li, Russell H. Taylor
ICMCS
2000
IEEE
110views Multimedia» more  ICMCS 2000»
15 years 9 months ago
Very Low Bitrate Coding of Virtual Human Animation in MPEG-4
This and the accompanying paper present an overview of the face and body animation object in the MPEG-4 Version 2 standard. The MPEG-4 standard includes the representation, compre...
Tolga K. Capin, Eric Petajan, Jörn Ostermann
IJVR
2008
171views more  IJVR 2008»
15 years 4 months ago
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Rea
Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...