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CGF
2004
144views more  CGF 2004»
15 years 4 months ago
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual e...
Fabrice Lamarche, Stéphane Donikian
139
Voted
ICRA
2005
IEEE
194views Robotics» more  ICRA 2005»
15 years 10 months ago
Modeling of Haptic Sensing of Nanolithography with an Atomic Force Microscope
- This paper describes a virtual reality interface between human and the Atomic Force Microscope (AFM), which allows the operator to perform nanomanipulation with an AFM tip in the...
Lo Ming Fok, Yun-Hui Liu, Wen J. Li
CORR
2007
Springer
140views Education» more  CORR 2007»
15 years 4 months ago
An Integrated Simulation System for Human Factors Study
It has been reported that virtual reality can be a useful tool for ergonomics study. The proposed integrated simulation system aims at measuring operator’s performance in an int...
Ying Wang, Wei Zhang, Fouad Bennis, Damien Chablat
163
Voted
VR
2010
IEEE
127views Virtual Reality» more  VR 2010»
15 years 2 months ago
Synthesizing contact sounds between textured models
We present a new interaction handling model for physics-based sound synthesis in virtual environments. A new three-level surface representation for describing object shapes, visib...
Zhimin Ren, Hengchin Yeh, Ming C. Lin
130
Voted
ICDCS
2007
IEEE
15 years 11 months ago
A Virtual Node-Based Tracking Algorithm for Mobile Networks
— We introduce a virtual-node based mobile object tracking algorithm for mobile sensor networks, VINESTALK. The algorithm uses the Virtual Stationary Automata programming layer, ...
Tina Nolte, Nancy A. Lynch