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SIGGRAPH
1993
ACM
15 years 8 months ago
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Thomas A. Funkhouser, Carlo H. Séquin
BMCV
2000
Springer
15 years 9 months ago
The Perception of Spatial Layout in a Virtual World
The perception and recognition of spatial layout of objects within a three-dimensional setting was studied using a virtual reality (VR) simulation. The subjects' task was to d...
Heinrich H. Bülthoff, Chris Christou
ICMCS
1999
IEEE
90views Multimedia» more  ICMCS 1999»
15 years 8 months ago
SpaceTag: An Overlaid Virtual System and Its Applications
SpaceTag is an object system on which each object called SpaceTag can be accessed only from limited locations and limited time period. Its applications include entertainment syste...
Hiroyuki Tarumi, Ken Morishita, Megumi Nakao, Yahi...
HAPTICS
2005
IEEE
15 years 10 months ago
The Effect of Quantization and Coulomb Friction on the Stability of Haptic Rendering
Rendering stiff virtual objects remains a core challenge in the field of haptics. A study of this problem is presented, which relates the maximum achievable object stiffness to t...
Nicola Diolaiti, Günter Niemeyer, Federico Ba...
EGC
2005
Springer
15 years 10 months ago
Implementation of Federated Databases Through Updatable Views
We present a new approach to the grid technology that is based on federated databases and updatable views. Views are used in two ways: (1) as wrappers of local servers that adopt l...
Hanna Kozankiewicz, Krzysztof Stencel, Kazimierz S...