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ICRA
2002
IEEE
166views Robotics» more  ICRA 2002»
15 years 9 months ago
Real Time Visualization of Robot State with Mobile Virtual Reality
— With the deployment of large, distributed networks of cameras and other sensors, it is becoming necessary to also address the issue of how to effectively present the large vol...
Peter Amstutz, Andrew H. Fagg
VR
1993
IEEE
103views Virtual Reality» more  VR 1993»
15 years 8 months ago
Data Complexity for Virtual Reality: Where do all the Triangles Go?
Screen space rendering statistics were gathered from 150 3D objects, each modeled by between 2K and 40K triangles. While there is wide variance by individual object, the overall t...
Michael F. Deering
ICRA
2000
IEEE
120views Robotics» more  ICRA 2000»
15 years 9 months ago
An Algebraic Solution to the Problem of Collision Detection for Rigid Polyhedral Objects
This paper describes a new collision detection algorithm designed for interactive manipulation in virtual environments. Making some assumptions on objects motion, the collision ti...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
EATCS
2002
59views more  EATCS 2002»
15 years 4 months ago
Reality and Virtual Reality in Mathematics
This article introduces three of the twentieth century's main philosophies of mathematics and argues that of those three, one describes mathematical reality, the \reality&quo...
Douglas S. Bridges
DSRT
2000
IEEE
15 years 9 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...