The primary objective of this research work is to develop an efficient and intuitive deformation technique for virtual human modeling by silhouettes input. With our method, the re...
Charlie C. L. Wang, Yu Wang 0010, Matthew Ming-Fai...
We present a system that can evolve the morphology and the controller of virtual walking and block-throwing creatures (catapults) using a genetic algorithm. The system is based on ...
We performed experiments to investigate how humans acquire an internal representation of virtual objects through the execution of reaching movements across the object surface. Sub...
Vikram S. Chib, James L. Patton, Kevin M. Lynch, F...
To keep avatars and other moving objects on the ground in virtual environments, it is necessary to find the points where these objects should contact the terrain. This is often do...
- In this paper, we describe a 3D modeling program called RMBL3D, Realistic Maps Built like Legos, which manipulates the architectural repetition in building structures to produce ...