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» Virtualizing Real-World Objects
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VIIP
2001
15 years 5 months ago
View-dependent Deformation for Virtual Human Modeling from Silhouettes
The primary objective of this research work is to develop an efficient and intuitive deformation technique for virtual human modeling by silhouettes input. With our method, the re...
Charlie C. L. Wang, Yu Wang 0010, Matthew Ming-Fai...
ALIFE
2007
15 years 4 months ago
Evolving Virtual Creatures and Catapults
We present a system that can evolve the morphology and the controller of virtual walking and block-throwing creatures (catapults) using a genetic algorithm. The system is based on ...
Nicolas Chaumont, Richard Egli, Christoph Adami
HAPTICS
2005
IEEE
15 years 10 months ago
The Effect of Stiffness and Curvature on the Haptic Identification of Surfaces
We performed experiments to investigate how humans acquire an internal representation of virtual objects through the execution of reaching movements across the object surface. Sub...
Vikram S. Chib, James L. Patton, Kevin M. Lynch, F...
VRML
1997
ACM
15 years 8 months ago
QOTA: A Fast, Multi-Purpose Algorithm for Terrain Following in Virtual Environments
To keep avatars and other moving objects on the ground in virtual environments, it is necessary to find the points where these objects should contact the terrain. This is often do...
John W. Barrus, Richard C. Waters
CGVR
2008
15 years 5 months ago
Generating Smooth Virtual Reality Maps Using 3D Building Blocks
- In this paper, we describe a 3D modeling program called RMBL3D, Realistic Maps Built like Legos, which manipulates the architectural repetition in building structures to produce ...
Bradley J. Wimpey, Walter D. Potter