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CGA
2008
15 years 4 months ago
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments
This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Sébastien Hillaire, Anatole Lécuyer,...
PRESENCE
2008
98views more  PRESENCE 2008»
15 years 4 months ago
A High-End Virtual Reality Setup for the Study of Mental Rotations
Mental rotation is the capacity to predict the orientation of an object or the layout of a scene after a change in viewpoint. Previous studies have shown that the cognitive cost o...
Alexandre Lehmann, Manuel Vidal, Heinrich H. B&uum...
IVA
2005
Springer
15 years 9 months ago
Social Situated Agents in Virtual, Real and Mixed Reality Environments
Abstract. This paper details a framework for explicit deliberative control of socially and physically situated agents in virtual, real and mixed reality environments. The objective...
Mauro Dragone, Thomas Holz, Brian R. Duffy, Gregor...
CSCWD
2008
Springer
15 years 6 months ago
Educational technology for collaborative virtual environments
3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...
Marcio Cunha, Alberto Barbosa Raposo, Hugo Fuks
457
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IJVR
2008
333views more  IJVR 2008»
15 years 4 months ago
Applying Virtual and Augmented Reality in Cultural Computing
We are exploring a new application of virtual and augmented reality for a novel direction in human-computer interaction named `cultural computing', which aims to provide a new...
Christoph Bartneck, Jun Hu, Ben Salem, Razvan Cris...