This paper studies the use of visual blur effects, i.e., blurring of parts of the image fed back to the user, for First-Person-Navigations in Virtual Environments (VE). First, we ...
Mental rotation is the capacity to predict the orientation of an object or the layout of a scene after a change in viewpoint. Previous studies have shown that the cognitive cost o...
Alexandre Lehmann, Manuel Vidal, Heinrich H. B&uum...
Abstract. This paper details a framework for explicit deliberative control of socially and physically situated agents in virtual, real and mixed reality environments. The objective...
Mauro Dragone, Thomas Holz, Brian R. Duffy, Gregor...
3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...
We are exploring a new application of virtual and augmented reality for a novel direction in human-computer interaction named `cultural computing', which aims to provide a new...
Christoph Bartneck, Jun Hu, Ben Salem, Razvan Cris...