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CW
2005
IEEE
15 years 6 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
CDVE
2004
Springer
157views Visualization» more  CDVE 2004»
15 years 9 months ago
Cooperative Design for Artistic Performances
ALTERNE (Alternative Realities in Networked Environments) platform aims at providing a high level of integration between various techniques supporting mixed reality, graphics, inte...
Michal Masa, Jiri Zara, Bohus Ziskal, Pavel Smetan...
COMPCON
1994
IEEE
15 years 8 months ago
An Overview of the Spring System
Spring is a highly modular, distributed, object-oriented operating system. This paper describes the goals of the Spring system and provides overviews of the Spring object model, t...
James G. Mitchell, Jonathan Gibbons, Graham Hamilt...
IVA
2009
Springer
15 years 10 months ago
Duality of Actor and Character Goals in Virtual Drama
Actor agents in a virtual reality and interactive drama must deliver a believable performance. This is challenging and many issues need to be resolved. One prominent problem is tha...
María Arinbjarnar, Daniel Kudenko
SI3D
1992
ACM
15 years 8 months ago
Implementation of Flying, Scaling and Grabbing in Virtual Worlds
In a virtual world viewed with a head-mounted display, the user may wish to perform certain actions under the control of a manual input device. The most important of these actions...
Warren Robinett, Richard Holloway