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» Visibility Sampling on GPU and Applications
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CGF
2006
198views more  CGF 2006»
15 years 3 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
112
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ICIP
2003
IEEE
16 years 5 months ago
Plenoptic path and its applications
In this paper, we present a method for acquiring, spatially filtering and viewing annotated videos captured with a full field of view multi-head camera moving along a path. We des...
Frank Nielsen
151
Voted
CMIG
2011
168views more  CMIG 2011»
14 years 7 months ago
Comparing axial CT slices in quantized N-dimensional SURF descriptor space to estimate the visible body region
In this paper, a method is described to automatically estimate the visible body region of a computed tomography (CT) volume image. In order to quantify the body region, a body coo...
Johannes Feulner, Shaohua Kevin Zhou, Elli Angelop...
CGF
2010
148views more  CGF 2010»
15 years 3 months ago
Two Methods for Fast Ray-Cast Ambient Occlusion
Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion...
Samuli Laine, Tero Karras
245
Voted

Publication
189views
13 years 11 months ago
Mitigation of Visibility Loss for Advanced Camera based Driver Assistances
In adverse weather conditions, in particular, in day-light fog, the contrast of images grabbed by in-vehicle cameras in the visible light range is drastically degraded, which makes...
Nicolas Hautière, Jean-Philippe Tarel and Didier...