Tone mapping and visual adaptation are crucial for the generation of static, photorealistic images. A largely unexplored problem is the simulation of adaptation and its changes ove...
A goal of image-based rendering is to synthesize as realistically as possible man made and natural objects. This paper presents a method for image-based modeling and rendering of ...
Melissa L. Koudelka, Peter N. Belhumeur, Sebastian...
We present a novel fully automatic method for high resolution, non-rigid dense 3D point tracking. High quality dense point clouds of non-rigid geometry moving at video speeds are ...
Yang Wang, Mohit Gupta, Song Zhang 0002, Sen Wang,...
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
Evaluating pixel shaders consumes a growing share of the computational budget for real-time applications. However, the significant temporal coherence in visible surface regions, ...
Diego F. Nehab, Pedro V. Sander, Jason Lawrence, N...