Sciweavers

39 search results - page 6 / 8
» Visibility map for global illumination in point clouds
Sort
View
ICCV
2011
IEEE
13 years 9 months ago
Manhattan Scene Understanding Using Monocular, Stereo, and 3D Features
This paper addresses scene understanding in the context of a moving camera, integrating semantic reasoning ideas from monocular vision with 3D information available through struct...
Alex Flint, David Murray, Ian Reid
PEWASUN
2006
ACM
15 years 3 months ago
Wave propagation using the photon path map
In wireless network planning, much effort is spent on the improvement of the network and transport layer – especially for Mobile Ad Hoc Networks. Although in principle realworl...
Arne Schmitz, Leif Kobbelt
CVPR
2009
IEEE
15 years 1 months ago
Towards high-resolution large-scale multi-view stereo
Boosted by the Middlebury challenge, the precision of dense multi-view stereovision methods has increased drastically in the past few years. Yet, most methods, although they perfo...
Vu Hoang Hiep, Renaud Keriven, Patrick Labatut, Je...
CVPR
2010
IEEE
1351views Computer Vision» more  CVPR 2010»
15 years 5 months ago
Live Dense Reconstruction with a Single Moving Camera
We present a method which enables rapid and dense reconstruction of scenes browsed by a single live camera. We take point-based real-time structure from motion (SFM) as our starti...
Richard Newcombe, Andrew Davison
73
Voted
SIGGRAPH
2000
ACM
15 years 1 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...