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» Visible Surface Reconstruction from Normals with Discontinui...
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VISUALIZATION
1998
IEEE
15 years 1 months ago
Surface reconstruction with anisotropic density-scaled alpha shapes
Generation of a three-dimensional model from an unorganized set of points is an active area of research in computer graphics. Alpha shapes can be employed to construct a surface w...
Marek Teichmann, Michael V. Capps
ICIP
2007
IEEE
15 years 11 months ago
Region-Based Dense Depth Extraction from Multi-View Video
A novel multi-view region-based dense depth map estimation problem is presented, based on a modified planesweeping strategy. In this approach, the whole scene is assumed to be reg...
Cevahir Cigla, Xenophon Zabulis, A. Aydin Alatan
ECCV
2006
Springer
15 years 11 months ago
Integrating Surface Normal Vectors Using Fast Marching Method
i Integration of surface normal vectors is a vital component in many shape reconstruction algorithms that require integrating surface normals to produce their final outputs, the de...
Jeffrey Ho, Jongwoo Lim, Ming-Hsuan Yang, David J....
PG
2007
IEEE
15 years 3 months ago
The Soft Shadow Occlusion Camera
A fundamental challenge for existing shadow map based algorithms is dealing with partially illuminated surfaces. A conventional shadow map built with a pinhole camera only determi...
Qi Mo, Voicu Popescu, Chris Wyman
CVPR
2003
IEEE
15 years 2 months ago
ROD-TV: Reconstruction on Demand by Tensor Voting
A “graphics for vision” approach is proposed to address the problem of reconstruction from a large and imperfect data set: reconstruction on demand by tensor voting, or ROD-TV...
Wai-Shun Tong, Chi-Keung Tang