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» Vision based motion control for a humanoid head
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IUI
2000
ACM
15 years 4 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
ICRA
2007
IEEE
160views Robotics» more  ICRA 2007»
15 years 6 months ago
Virtual Fixture Control for Compliant Human-Machine Interfaces
— In human-machine collaborative systems, robot joint compliance and human-input dynamics lead to involuntary tool motion into undesired regions. To correct this, a set of method...
Panadda Marayong, Hye Sun Na, Allison M. Okamura
ICCV
2001
IEEE
16 years 1 months ago
Model-Based Bundle Adjustment with Application to Face Modeling
We present a new model-based bundle adjustment algorithm to recover the 3D model of a scene/object from a sequence of images with unknown motions. Instead of representing scene/ob...
Ying Shan, Zicheng Liu, Zhengyou Zhang
CGF
1998
213views more  CGF 1998»
14 years 11 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
IROS
2009
IEEE
174views Robotics» more  IROS 2009»
15 years 6 months ago
Characterization and modeling of wireless channels for networked robotic and control systems - a comprehensive overview
— The goal of this paper is to serve as a reference for researchers in robotics and control that are interested in realistic modeling, theoretical analysis and simulation of wire...
Yasamin Mostofi, Alejandro Gonzalez-Ruiz, Alireza ...