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» Vision based motion control for a humanoid head
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IUI
2000
ACM
15 years 2 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
ICRA
2007
IEEE
160views Robotics» more  ICRA 2007»
15 years 3 months ago
Virtual Fixture Control for Compliant Human-Machine Interfaces
— In human-machine collaborative systems, robot joint compliance and human-input dynamics lead to involuntary tool motion into undesired regions. To correct this, a set of method...
Panadda Marayong, Hye Sun Na, Allison M. Okamura
78
Voted
ICCV
2001
IEEE
15 years 11 months ago
Model-Based Bundle Adjustment with Application to Face Modeling
We present a new model-based bundle adjustment algorithm to recover the 3D model of a scene/object from a sequence of images with unknown motions. Instead of representing scene/ob...
Ying Shan, Zicheng Liu, Zhengyou Zhang
CGF
1998
213views more  CGF 1998»
14 years 9 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
IROS
2009
IEEE
174views Robotics» more  IROS 2009»
15 years 4 months ago
Characterization and modeling of wireless channels for networked robotic and control systems - a comprehensive overview
— The goal of this paper is to serve as a reference for researchers in robotics and control that are interested in realistic modeling, theoretical analysis and simulation of wire...
Yasamin Mostofi, Alejandro Gonzalez-Ruiz, Alireza ...