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CVPR
2011
IEEE
14 years 8 months ago
From 3D Scene Geometry to Human Workspace
We present a human-centric paradigm for scene understanding. Our approach goes beyond estimating 3D scene geometry and predicts the “workspace” of a human which is represented...
Abhinav Gupta, Scott Satkin, Alyosha Efros, Martia...
104
Voted
CVPR
2000
IEEE
16 years 2 months ago
Optimizing Learning in Image Retrieval
Combining learning with vision techniques in interactive image retrieval has been an active research topic during the past few years. However, existing learning techniques either ...
Yong Rui, Thomas S. Huang
84
Voted
ICMCS
2005
IEEE
93views Multimedia» more  ICMCS 2005»
15 years 6 months ago
Expressive avatars in MPEG-4
Man-Machine Interaction (MMI) Systems that utilize multimodal information about users’ current emotional state are presently at the forefront of interest of the computer vision ...
Maurizio Mancini, Björn Hartmann, Catherine P...
87
Voted
CHI
2005
ACM
16 years 1 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
160
Voted
CHI
2009
ACM
15 years 1 months ago
Spatio-temporal interest points for video analysis
In this paper, we discuss the potential for effective representations of video data to aid analysis of large datasets of video clips and describe a prototype developed to explore ...
Ramsin Khoshabeh, James D. Hollan