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ICPR
2004
IEEE
16 years 5 months ago
Real-time Estimation of Light Source Environment for Photorealistic Augmented Reality
This paper proposes a vision-based augmented reality system with correct representation of attached and cast shadows. To realize a seamless augmented reality system, we need to re...
Masayuki Kanbara, Naokazu Yokoya
IEICET
2006
83views more  IEICET 2006»
15 years 4 months ago
Visualization Methods for Outdoor See-Through Vision
Visualizing occluded objects is a useful applications of Mixed Reality (MR), which we call "see-through vision." For this application, it is important to display occlude...
Takahiro Tsuda, Haruyoshi Yamamoto, Yoshinari Kame...
ISMAR
2006
IEEE
15 years 10 months ago
Texture generation over the marker area
In this paper, we present a method for generating a texture for hiding a marker in augmented reality applications. The texture is generated by interpolating the neighbourhood of t...
Sanni Siltanen
NIME
2005
Springer
150views Music» more  NIME 2005»
15 years 9 months ago
Experiments with Virtual Reality Instruments
In this paper, we introduce and analyze four gesture-controlled musical instruments. We briefly discuss the test platform designed to allow for rapid experimentation of new interf...
Teemu Mäki-Patola, Aki Kanerva, Juha Laitinen...
ISWC
1997
IEEE
15 years 8 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...