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» Vision-Based Animation of Digital Humans
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ACMACE
2007
ACM
15 years 2 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
91
Voted
W4A
2009
ACM
15 years 4 months ago
Accessibility perspectives on enabling South African sign language in the South African national accessibility portal
Persons with disabilities are often marginalised from economy and society due to the lack of access to disability related information and services. Through the use of assistive te...
Louis Coetzee, Guillaume J.-L. Olivrin, Ilse Vivie...
85
Voted
ACMACE
2008
ACM
15 years 8 days ago
Shadow agent: a new type of virtual agent
The shadow agent is a new type of intelligent virtual agent exploiting the metaphor of the shadow as a medium. The core of the shadow agent is a behavioral architecture inspired b...
Philippe Pasquier, Eunjung Han, Kirak Kim, Keechul...
94
Voted
HRI
2006
ACM
15 years 4 months ago
Teaching robots by moulding behavior and scaffolding the environment
Programming robots to carry out useful tasks is both a complex and non-trivial exercise. A simple and intuitive method to allow humans to train and shape robot behaviour is clearl...
Joe Saunders, Chrystopher L. Nehaniv, Kerstin Daut...
DIGRA
2005
Springer
15 years 3 months ago
The Nip and the Bite
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...
Darshana Jayemanne