Networked virtual environments like Second Life enable distant people to meet for leisure as well as work. But users are represented through avatars controlled by keyboards and mo...
Benjamin Petit, Thomas Dupeux, Benoit Bossavit, Jo...
In this paper, we present a person independent 3D system for judging the correctness of a sign. The system is camera-based, using computer vision techniques to track the hand and e...
Jeroen Lichtenauer, Gineke A. ten Holt, Marcel J. ...
A method for matching sequences from two perspective views of a moving person silhouette is presented. Regular (approximate uniform thickness) parts are detected on an image and a ...
Digital watermarking embeds a structure called watermark into the target data, such as image and 3D polygonal models. The watermark can be used, for example, to enforce copyright ...
Watermarking is to embed a structure called a watermark into the target data such as images. The watermark can be used, for example, in order to secure the copyright and detect tam...