The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
This paper introduces a programmable approach to non-photorealistic line drawing from 3D models, inspired by programmable shaders in traditional rendering. We propose a new image ...
We consider the problem of localizing a moving ball from a single calibrated perspective image; after showing that ordinary algorithms fail in analyzing motion blurred scenes, we ...
A scheme, named tower of knowledge (ToK), is proposed for interpreting 3D scenes. The ToK encapsulates causal dependencies between object appearance and functionality. We demonstr...
In this paper a system is presented which automatically registers and stitches textures acquired from multiple photographic images onto the surface of a given corresponding 3D mod...
Hendrik P. A. Lensch, Wolfgang Heidrich, Hans-Pete...