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SIGGRAPH
1999
ACM
15 years 8 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
SMA
2006
ACM
150views Solid Modeling» more  SMA 2006»
15 years 10 months ago
Conformal virtual colon flattening
We present an efficient colon flattening algorithm using conformal structure, which is angle-preserving and minimizes the global distortion. Moreover, our algorithm is general w...
Wei Hong, Xianfeng Gu, Feng Qiu, Miao Jin, Arie E....
3DIM
2003
IEEE
15 years 9 months ago
Reliable and Rapidly-Converging ICP Algorithm Using Multiresolution Smoothing
Autonomous range acquisition for 3D modeling requires reliable range registration, for both the precise localization of the sensor and combining the data from multiple scans for v...
Kok-Lim Low, Anselmo Lastra
SIGGRAPH
1999
ACM
15 years 8 months ago
Deep Compression for Streaming Texture Intensive Animations
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
Daniel Cohen-Or, Yair Mann, Shachar Fleishman
CVPR
2012
IEEE
13 years 6 months ago
Modulation transfer function of patch-based stereo systems
A widely used technique to recover a 3D surface from photographs is patch-based (multi-view) stereo reconstruction. Current methods are able to reproduce fine surface details, th...
Ronny Klowsky, Arjan Kuijper, Michael Goesele