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ICCV
2011
IEEE
13 years 11 months ago
Realtime Multibody Visual SLAM with a Smoothly Moving Monocular Camera
This paper presents a realtime, incremental multibody visual SLAM system that allows choosing between full 3D reconstruction or simply tracking of the moving objects. Motion recon...
Abhijit Kundu, Madhava Krishna, C. V. Jawahar
ICAISC
2004
Springer
15 years 5 months ago
Visualization of Hidden Node Activity in Neural Networks: II. Application to RBF Networks
Scatterograms of the images of training set vectors in the hidden space help to evaluate the quality of neural network mappings and understand internal representations created by t...
Wlodzislaw Duch
WSC
1998
15 years 1 months ago
Visual Simulation Environment
This paper introduces the Visual Simulation Environment (VSE). VSE has been developed under research funding, primarily from the U.S. Navy for over a decade. It enables discrete-e...
Osman Balci, Anders I. Bertelrud, Chuck M. Esterbr...
DGCI
2003
Springer
15 years 5 months ago
Shape Similarity and Visual Parts
Abstract. Human perception of shape is based on visual parts of objects to a point that a single, significant visual part is sufficient to recognize the whole object. For example,...
Longin Jan Latecki, Rolf Lakämper, Diedrich W...
ENVSOFT
2006
60views more  ENVSOFT 2006»
14 years 11 months ago
Interactive Ground Water (IGW)
IGW is a software environment for real-time 2D and 3D groundwater modeling. The software functions as a ``numerical laboratory'' in which the modeler can freely explore:...
Shu-Guang Li, Qun Liu