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CONIELECOMP
2011
IEEE
14 years 1 months ago
FPGA design and implementation for vertex extraction of polygonal shapes
This work focuses on developing systems of blocks in SIMULINK and VHDL to reuse on design of applications involving the recognition of polygonal objects. Usage of this work reduce...
Jorge Martínez-Carballido, Jorge Guevara-Es...
ACII
2011
Springer
13 years 9 months ago
A Psychologically-Inspired Match-Score Fusion Model for Video-Based Facial Expression Recognition
Communication between humans is rich in complexity and is not limited to verbal signals; emotions are conveyed with gesture, pose and facial expression. Facial Emotion Recognition ...
Albert Cruz, Bir Bhanu, Songfan Yang
TOG
2012
245views Communications» more  TOG 2012»
13 years 6 days ago
How do humans sketch objects?
Humans have used sketching to depict our visual world since prehistoric times. Even today, sketching is possibly the only rendering technique readily available to all humans. This...
Mathias Eitz, James Hays, Marc Alexa
TOG
2012
181views Communications» more  TOG 2012»
13 years 6 days ago
Guided exploration of physically valid shapes for furniture design
Geometric modeling and the physical validity of shapes are traditionally considered independently. This makes creating aesthetically pleasing yet physically valid models challengi...
Nobuyuki Umetani, Takeo Igarashi, Niloy J. Mitra
TOG
2012
206views Communications» more  TOG 2012»
13 years 6 days ago
Beady: interactive beadwork design and construction
We introduce the interactive system “Beady” to assist the design and construction of customized 3D beadwork. The user first creates a polygonal mesh model called the design m...
Yuki Igarashi, Takeo Igarashi, Jun Mitani