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VL
1996
IEEE
130views Visual Languages» more  VL 1996»
15 years 1 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
CVPR
2009
IEEE
15 years 4 months ago
Optimal scanning for faster object detection
Recent years have seen the development of fast and accurate algorithms for detecting objects in images. However, as the size of the scene grows, so do the running-times of these a...
Nicholas J. Butko, Javier R. Movellan
92
Voted
ECCV
2006
Springer
15 years 1 months ago
Segmentation and Guidance of Multiple Rigid Objects for Intra-operative Endoscopic Vision
Abstract. This paper presents an endoscopic vision framework for modelbased 3D guidance of surgical instruments used in robotized laparoscopic surgery. In order to develop such a s...
Christophe Doignon, Florent Nageotte, Michel de Ma...
CA
1999
IEEE
15 years 1 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
CRV
2009
IEEE
115views Robotics» more  CRV 2009»
15 years 4 months ago
Learning Model Complexity in an Online Environment
In this paper we introduce the concept and method for adaptively tuning the model complexity in an online manner as more examples become available. Challenging classification pro...
Dan Levi, Shimon Ullman