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» Visual Design of User Interfaces by (De)composition
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UIST
2005
ACM
15 years 3 months ago
PlayAnywhere: a compact interactive tabletop projection-vision system
We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self...
Andrew D. Wilson
UIST
2010
ACM
14 years 7 months ago
SqueezeBlock: using virtual springs in mobile devices for eyes-free interaction
Haptic feedback provides an additional interaction channel when auditory and visual feedback may not be appropriate. We present a novel haptic feedback system that changes its ela...
Sidhant Gupta, Tim Campbell, Jeffrey R. Hightower,...
79
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PRESENCE
2010
60views more  PRESENCE 2010»
14 years 4 months ago
Gender Differences in the Impact of Presentational Factors in Human Character Animation on Decisions in Ethical Dilemmas
Simulated humans in computer interfaces are increasingly taking on roles that were once reserved for real humans. The presentation of simulated humans is affected by their appeara...
Karl F. MacDorman, Joseph A. Coram, Chin-Chang Ho,...
CHI
2005
ACM
14 years 11 months ago
Improving revisitation in fisheye views with visit wear
The distortion caused by an interactive fisheye lens can make it difficult for people to remember items and locations in the data space. In this paper we introduce the idea of vis...
Amy Skopik, Carl Gutwin
DSVIS
2008
Springer
14 years 11 months ago
A Middleware for Seamless Use of Multiple Displays
Abstract. Current multi-display environments (MDEs) can be composed of displays with different characteristics (e.g. resolution, size) located in any position and at different angl...
Satoshi Sakurai, Yuichi Itoh, Yoshifumi Kitamura, ...