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» Visual Generalization in Programming by Example
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GAMEON
2000
15 years 4 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
POPL
2012
ACM
13 years 10 months ago
Playing in the grey area of proofs
Interpolation is an important technique in verification and static analysis of programs. In particular, interpolants extracted from proofs of various properties are used in invar...
Krystof Hoder, Laura Kovács, Andrei Voronko...
TPHOL
2009
IEEE
15 years 9 months ago
A Formalisation of Smallfoot in HOL
In this paper a general framework for separation logic inside the HOL theorem prover is presented. This framework is based on Abeparation Logic. It contains a model of an abstract,...
Thomas Tuerk
EH
1999
IEEE
351views Hardware» more  EH 1999»
15 years 7 months ago
Evolvable Hardware or Learning Hardware? Induction of State Machines from Temporal Logic Constraints
Here we advocate an approach to learning hardware based on induction of finite state machines from temporal logic constraints. The method involves training on examples, constraint...
Marek A. Perkowski, Alan Mishchenko, Anatoli N. Ch...
DPC
1996
192views more  DPC 1996»
15 years 4 months ago
Finding Pictures of Objects in Large Collections of Images
Retrieving images from very large collections, using image content as a key, is becoming an important problem. Users prefer to ask for pictures using notions of content that are st...
David A. Forsyth, Jitendra Malik, Thomas K. Leung,...