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188
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GAMEON
2003
15 years 4 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
144
Voted
JOT
2008
142views more  JOT 2008»
15 years 2 months ago
cmUML - A UML based Framework for Formal Specification of Concurrent, Reactive Systems
Complex software systems possess concurrent and reactive behaviors requiring precise specifications prior to development. Lamport's transition axiom method is a formal specif...
Jagadish Suryadevara, Lawrence Chung, R. K. Shyama...
89
Voted
ECLIPSE
2006
ACM
15 years 8 months ago
Embedded device solution life cycle support with Eclipse
The effectiveness of life cycle management of an embedded device solution is crucial to its value proposition. This paper shows that Eclipse technology can be used for both tooli...
ChangWoo Jung, Han Chen
149
Voted
SI3D
1995
ACM
15 years 6 months ago
CamDroid: A System for Implementing Intelligent Camera Control
In this paper, a method of encapsulating camera tasks into well defined units called “camera modules” is described. Through this encapsulation, camera modules can be programm...
Steven M. Drucker, David Zeltzer
129
Voted
JFPLC
2001
15 years 4 months ago
Recherche adaptative et contraintes musicales
We propose an environment for musical constraint solving, in the visual programming language OpenMusic. We describe an implementation of a local search algorithm, called adaptive s...
Charlotte Truchet, Carlos Agon, Gérard Assa...