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AIIDE
2008
14 years 12 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
75
Voted
AVI
2008
14 years 12 months ago
A system for dynamic 3D visualisation of speech recognition paths
This paper presents an interactive visualisation system that assists users of semi-automatic speech transcription systems to assess alternative recognition results in real time an...
Saturnino Luz, Masood Masoodian, Bill Rogers, Bo Z...
73
Voted
WSC
2008
14 years 12 months ago
Guidelines for commercial off-the-shelf Simulation Package interoperability
Commercial-off-the-shelf (COTS) Simulation Packages (CSPs) are widely used visual interactive modeling environments such as ArenaTM, AnylogicTM, FlexsimTM, Simul8TM, WitnessTM, et...
Simon J. E. Taylor, Stephen John Turner, Steffen S...
WSC
2008
14 years 12 months ago
Phrase based browsing for simulation traces of network protocols
Most discrete event simulation frameworks are able to output simulation runs as a trace. The Network Simulator 2 (NS2) is a prominent example that does so to decouple generation o...
Nathan J. Schmidt, Peter Kemper
ACMDIS
2008
ACM
14 years 11 months ago
TapGlance: designing a unified smartphone interface
The difference between using one mobile phone and another can feel like learning a new language based on our extensive experience designing mobile applications for spatial data na...
Daniel C. Robbins, Bongshin Lee, Roland Fernandez