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83
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DIGRA
2005
Springer
15 years 3 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
94
Voted
SPIESR
2001
152views Database» more  SPIESR 2001»
14 years 11 months ago
Video summarization and semantics editing tools
This paper describes a video summarization and semantics editing tool that is suited for content-based video indexing and retrieval with appropriate human operator assistance. The...
Li-Qun Xu, Jian Zhu, Fred Stentiford
97
Voted
CHI
2003
ACM
15 years 10 months ago
Recommending collaboration with social networks: a comparative evaluation
Studies of information seeking and workplace collaboration often find that social relationships are a strong factor in determining who collaborates with whom. Social networks prov...
David W. McDonald
98
Voted
SIGUCCS
2005
ACM
15 years 3 months ago
An augmented campus design for context-aware service provision
This paper deals with the design of a multi-modal system for pervasive context-aware service provision and humanenvironment interaction in augmented environments by the use of Per...
Alessandro Genco, Giuseppe Reina, Paolo Raccuglia,...
WWW
2009
ACM
15 years 11 months ago
Web 2.0: blind to an accessible new world
With the advent of Web 2.0 technologies, websites have evolved from static pages to dynamic, interactive Web-based applications with the ability to replicate common desktop functi...
Joshua M. Hailpern, Loretta Guarino Reid, Richard ...