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122
Voted
VR
2010
IEEE
235views Virtual Reality» more  VR 2010»
14 years 11 months ago
VirtualizeMe: Real-time avatar creation for Tele-Immersion environments
VirtualizeMe introduces a new design for a fully immersive TeleImmersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creatio...
Daniel Knoblauch, Pau Moreno Font, Falko Kuester
151
Voted
ICCVW
1999
Springer
15 years 4 months ago
Bundle Adjustment - A Modern Synthesis
This paper is a survey of the theory and methods of photogrammetric bundle adjustment, aimed at potential implementors in the computer vision community. Bundle adjustment is the p...
Bill Triggs, Philip F. McLauchlan, Richard I. Hart...
ECCV
2004
Springer
16 years 2 months ago
Structure and Motion from Images of Smooth Textureless Objects
This paper addresses the problem of estimating the 3D shape of a smooth textureless solid from multiple images acquired under orthographic projection from unknown and unconstrained...
Yasutaka Furukawa, Amit Sethi, Jean Ponce, David J...
VISUALIZATION
1996
IEEE
15 years 4 months ago
Fast Perspective Volume Rendering with Splatting by Utilizing a Ray-Driven Approach
Volume ray casting is based on sampling the data along sight rays. In this technique, reconstruction is achieved by a convolution, which collects the contribution of multiple voxe...
Klaus Mueller, Roni Yagel
118
Voted
CVPR
2012
IEEE
13 years 3 months ago
Online continuous stereo extrinsic parameter estimation
Stereo visual odometry and dense scene reconstruction depend critically on accurate calibration of the extrinsic (relative) stereo camera poses. We present an algorithm for contin...
Peter Hansen, Hatem Alismail, Peter Rander, Brett ...