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CGF
2005
147views more  CGF 2005»
15 years 6 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
CGF
2002
116views more  CGF 2002»
15 years 6 months ago
Recent Advances in Mesh Morphing
Meshes have become a widespread and popular representation of models in computer graphics. Morphing techniques aim at transforming a given source shape into a target shape. Morphi...
Marc Alexa
IJON
2002
79views more  IJON 2002»
15 years 6 months ago
Capacity of perirhinal cortex network for recognising frequently repeating stimuli
Much evidence indicates that discrimination of the familiarity of visual stimuli is dependent on the perirhinal cortex of the temporal lobe. A stimulus can become familiar to anim...
Rafal Bogacz, Malcolm W. Brown
TIP
1998
124views more  TIP 1998»
15 years 6 months ago
Texture synthesis via a noncausal nonparametric multiscale Markov random field
Abstract— Our noncausal, nonparametric, multiscale, Markov random field (MRF) model is capable of synthesising and capturing the characteristics of a wide variety of textures, f...
Rupert Paget, I. Dennis Longstaff
ICDE
2005
IEEE
146views Database» more  ICDE 2005»
16 years 7 months ago
Mining Evolving Customer-Product Relationships in Multi-Dimensional Space
Previous work on mining transactional database has focused primarily on mining frequent itemsets, association rules, and sequential patterns. However, interesting relationships be...
Xiaolei Li, Jiawei Han, Xiaoxin Yin, Dong Xin
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