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RT
2001
Springer
15 years 7 months ago
Perceptually-Driven Simplification for Interactive Rendering
We present a framework for accelerating interactive rendering, grounded in psychophysical models of visual perception. This framework is applicable to multiresolution rendering te...
David P. Luebke, Benjamin Hallen
CODES
2000
IEEE
15 years 7 months ago
Memory architecture for efficient utilization of SDRAM: a case study of the computation/memory access trade-off
This paper discusses the trade-off between calculations and memory accesses in a 3D graphics tile renderer for visualization of data from medical scanners. The performance require...
Thomas Gleerup, Hans Holten-Lund, Jan Madsen, Stee...
DSRT
2000
IEEE
15 years 7 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
CHI
2000
ACM
15 years 7 months ago
The cubic mouse: a new device for three-dimensional input
We have developed a new input device that allows users to intuitively specify three-dimensional coordinates in graphics applications. The device consists of a cubeshaped box with ...
Bernd Fröhlich, John Plate
ICRA
1999
IEEE
96views Robotics» more  ICRA 1999»
15 years 7 months ago
Examples of 3D Grasp Quality Computations
Previous grasp quality research is mainly theoretical, and has assumed that contact types and positions are given, in order to preserve the generality of the proposed quality meas...
Andrew T. Miller, Peter K. Allen
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